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Privacy Policy

Privacy Policy Released on October 23, 2019 This privacy policy governs your use of the (David Turkiewicz) games for mobile devices. User Collected Information Personal Information. David Turkiewicz  does not collect Personal Information. “Personal Information” is information that identifies you or another person, such as your first name and last name, physical addresses, email addresses, telephone, fax, SSN, information stored within your device. David Turkiewicz games do not collect precise information about the location of your mobile device. Non-personal Information.  David Turkiewicz  does not collect  Non-personal  Information. Information you provide. We may collect your information when you communicate with us. Automatically Collected Information The Application may collect certain information automatically, including, but not limited to, the type of mobile device you use, your mobile devices unique device ID, the IP address of your mobile device, your mobile operating system,

Scary Game Beta

Scary Game WIP. Download Your App
Using UE4 and it's Top Down Blueprint game template to create a functional prototype. Targeting this at iOS and other mobile and tablet devices. -Experimenting with one touch navigation for mobile -Experimenting with camera and navigation for mobile -Replaced default character with custom mesh -Added basic HUD

Mobile Content Creation - The Occupant for iOS

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My goal with The Occupant was to create a believable unsettling atmosphere. Through a combination of great art, ambient effects, and great audio. Since release it has maintained a high review score and was highlighted by Apple around Halloween. https://itunes.apple.com/us/app/the-occupant/id721911537?mt=8 Level Design The layout of the environment began with a few modular pieces. These were used to come up with a few room templates which were later rearranged until the environment felt balanced. Modular pieces are grid friendly and it's easy to create simple patterns that can be used to create more complex set pieces. Ideally the modular pieces were created with certain sizes in mind. (Player height, wall width, ceiling height, wall width) I wanted the player to feel like they were exploring a large abandoned apartment or hotel. I started with 3 basic meshes a Wall, Wall_Door, and Floor mesh. With these pieces, I was able to iterate until I found a room and hallways